AI Insights · Timothy · July 2022
Top Dinosaur Games on iOS in Denmark for Q2 2022
In Q2 2022, the top dinosaur games on iOS in Denmark showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides insights into their trends.
In Q2 2022, the performance of the top dinosaur games on iOS in Denmark displayed diverse trends in downloads, revenue, and active users. Here is a closer look at the top 5 dinosaur games during this period.
Merge & Fight - Dinosaur Game by HOMA GAMES saw a fluctuating trend in weekly downloads, starting at 816 and peaking at 1.5K in mid-April. However, downloads declined towards the end of the quarter, ending at 284. Weekly active users mirrored this trend, starting at 1.9K and gradually declining to 833 by the end of June. Revenue was minimal, with a peak of $3 in mid-May.
Dinosaurs Bubble Shooter from Sonat Joint Stock Company experienced a similar trend in downloads, beginning at 904 and peaking at 1K in early April, followed by a decline and slight resurgence in June, ending at 440. The app started with 2.9K active users, peaking at 3.4K in mid-April, and then gradually declined to 2.3K by the end of the quarter. Revenue data was not available for this game.
Jurassic World Alive, published by Jam City, Inc., showed a notable peak in revenue, reaching approximately $1.8K in late May. Downloads fluctuated, starting at 345, peaking at 812 in mid-April, and then dropping to 127 by the end of June. Active users started at 1.3K, peaking at 2.1K in mid-April, and ended the quarter at 1.4K.
Dinosaur Park—Jurassic Tycoon by Digital Things, a newer entry released in June 2022, saw a rapid increase in both downloads and active users. Downloads surged from 72 at the end of May to 1.7K by the end of June. Active users followed suit, starting at 70 and climbing to 2.6K within the same period. Revenue also saw a steady increase, peaking at $464 in late June.
Jurassic World™: The Game, another game from Jam City, Inc., maintained a relatively steady download rate, with minor fluctuations and a peak of 244 in late May. Active users remained stable, starting at 1.7K and ending slightly higher at 1.8K. The game had a peak revenue of around $1.4K in mid-June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights.